this one was a lot of fun to do as I just love the Hatchling theme. Here it is presented with a full gamelan ensemble playing it at different speeds, sometimes together, sometimes apart with orchestra and choir on top (one of the few moments I felt a choir was appropriate).
The piece itself is rather static and repeats itself a lot, but then it’s Samus working her way out of the depths of the planet she just fought her way into. The finale represents the first glimpse of sunlight after so many hours (days perhaps) spent underground and is where the metroid main theme makes an appearance again. Currently I am thinking of reworking it tho and having the Surface Runner theme appear - maybe
after Samus has discovered the last remains of the marine missions send before her, she descends into the final area of SR-388 - the queen’s lair.
for this piece I used an elegic arrangement of Samus theme played on solo english horn over solemn string chords before brass with dissonant bells and prepared piano enter to signify her approach towards the queen’s area.
while exploring the underground ruins of SR-388 Samus discovers more about the Metroids, their lifecycle and origins. the track uses the hatchling theme from Metroid2 over which I put my queen theme played by contrabassoon. usually the lowest instrument of the orchestra, to give the whole track a feeling of sillyness I had it play on top of every other instrument in it’s highest register. Likewise all the bass instruments play on top of each other (basses over celli, violas over violins, etc) as well.
music to battle Metroids by. the opening tune was inspired by an idea I had yesterday when working on the Chozo 2 track. Since I couldn’t find any sheet music for some of the Metroid 2 tracks, I have to make some of the stuff up and invent new things (like the queen theme). the big brass piece at the end is based on the appearance fanfare from Metroid 2, I just elongated a lot of the notes and changed the phrasing here and there. You can also here it in the main menu after all these explosion sounds.
what would a re-imagined Metroid2 soundtrack be without the caverns-music? for some reason the original music got and still gets a lot of flak for being very different and less catchy (although it has the awesome tunnel theme, plus a couple of others). I actually liked - tho I don’t listen often to them - the caves music. very alien-like.
so, when I started working on this album I decided, that it too needed some abstact bleeps, with a little update here and there. a lot of my inspiration came from Jerry Goldsmith’s score for Alien, which I consider and absolute masterpiece of horror film music.
a very productive monday :) went back and worked on some tracks from my metroid-album again. this one is for exploring the Chozo ruins and battling some of the creatures that live there.
I used the Chozo Map Theme from Metroid:Zero Mission for this one, although it makes only a short appearance in the middle - for some reason I am not really a fan of game musics habit of repeating melodies ad nauseam, so I try to treat this more cinematic.