another piece. it’s similar in style and instrumentation to Caverns 1, with an added “melody” in the beginning, basically parallel chords to evoke a mysterious and not too dark mood, that I want to develop more over the next few pieces, before starting to work on the Surface Runner theme.
this one is similar in style to abstract bleeps and beeps encountered when Samus explores the caves of SR-388 in Metroid 2. the orchestration is mostly focused on the lower end of the orchestra with double basses, contra bassoon, bassoon, bass clarinet and trombones while the rest of the strings hit their instruments with the bows to create an eerie percussive effect.
I have always wanted to combine chiptune with orchestra. Sooo, finally I had the chance and working on a Metroid album certainly lend itself to experimenting alot more than usual. This is part 1 of my re-imagined music for the final battle between Samus and the Queen Metroid. To build up tension I started using the low chords of the opening music, combined with an orchestral rendition of the main theme by Hip Tanaka. After that you hear the first statement of the Queen Theme - which is my own - by Gameboy Soundchips before it is restated by the full orchestra. After that it’s battle music, plain and simple :D
another piece I wrote originally for a contest, but decided not to turn in. my intent was to write something that had a fun aspect, but that also came across a little dissonant, which is why the melody and accompaniement are always a little at odd with each other. again there’s lots of perfect fifth’ and augmented fourth’ in this one. they seem to be getting my favorite intervalls lately
a little love theme I originally wrote for my last animated movie. the film ended up having no love story, so there wasn’t a need for the theme anymore. still I think it’s very nice and I would like to include it in the planned sequel, if I don’t forget to write in a love story this time :D